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Activision CEO: "Call Of Duty 'similar to Facebook, SMS

 

(PhoneArena Adding more to life)

Instant messaging, SMS, Facebook, and ... "Call of Duty?"

"Call of Duty games effectively adapt to the changing communication habits, Bobby Kotick, CEO of Activision game,

Latest entry in the console game series, "Call of Duty: Black Ops" has sparked more than a billion dollars in sales worldwide since it was announced November 9 Activision on Tuesday. During this period, players will have spent 600 million hours of gameplay, the company said.

"More people are playing" black ops "every day rather than seeing Jay Leno, David Letterman and Jimmy Fallon, combined," boasted Kotick. "The audience of" Call of Duty 'is probably bigger in size .. . that in any other form of interactive entertainment. "

It could be a smoking gun for the game of the franchise.

But it's "Call of Duty" games that appeal to blockbuster openings and strong support. According to some estimates, "Black Ops" was the greatest five days of opening sales early in the history of entertainment.

"Call of Duty games generally interesting feature, the history of cinema. In" Black Ops "soldiers to assassinate Cuban leader Fidel Castro.

But it is the competitive game that attracts the biggest crowds, Kotick said. About 60% of traffic comes from Xbox Live, an online gaming service is "Call of Duty" game where players can take each other, "he said.

"The multiplayer is really the thing that has changed the game significantly," said Kotick.

Instead of having to watch a movie together, some people gather around the living room or game console strap headset and chat online with friends across town or across the country to shoot.

 "If you look at the 500 million people on Facebook and text message so people together and use the video chat instant, now there is a change in the media," said Kotick. "These are the characteristics and attributes that an entire generation and the public feels are important for its media and entertainment experiences. And we expect that."

"Call of Duty" responds to this trend, "he said. These games can be just as integral to the social lives of young people, especially men, like any other form of digital communication.

 Kotick shaken on several factors, said the "Call of Duty" franchise stand out from its competitors - "the value of production, the level of polish" that "no detail is left unchanged, he said. Perhaps most important is" sophistication and capacity of the multiplayer battle, "said Kotick.

"Black Ops" Activision Treyarch studio credits as a major developer. The game is watched closely by critics of video games after a reshuffle of Infinity Ward, the developer usually associated with the franchise.

 Activision has fired two executives Infinity Ward for "illegal activities" - "so badly that you were not given the choice" but to dismiss them, Kotick said. Their positions were filled after the company was inundated with about 5,000 HP, Kotick said.

"Multiplayer has been largely developed by Treyarch," even in games like "Modern Warfare", which was credited with Infinity Ward, Kotick said. "I do not think that Treyarch got their due for how long they have contributed production and polish the multiplayer. "

Future Call of Duty games, you can borrow things other franchise massive Activision Blizzard "World of Warcraft," said Kotick. For example, developers should continually model their games based on feedback from the public, "he said.

 "Blizzard really created a model of how this happened and effectively to ensure the Community" World of Warcraft players have an incredible influence on the future of product "Kotick said." There are many things we can offer our players. "

 

 

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Future of gaming

Gaming is about to embark on a fundamental change in the next 5 to 10 years. Revolutions are occurring in computer hardware impacting visual technology, game controllers and sensory feedback. Add to that revolutionary software will change the whole concept of what we consider games to entice participation from all demographics. All this will be impacted by incredibly higher processor speeds that will fundamentally change the way computer games are played.

Revolutions are coming in visual technology. 3D technology has hit the movie screens big time, generating an added realism to movies. It won’t be long before that technology is transferred to the video game industry. Imagine the 3d realism of gunshots coming at you or a football heading your way in a 3d football game. The hardware in primitive form is already available as specialized headsets from Display Systems. Even more amazing, a company called Ethereal is working on a 3d hologram projector that will make the holo-decks of Star Trek and X-men a reality . It won’t be long before games are written to take advantage of the new technology as movies are today.

Revolutions are coming in the sensory feedback we receive from games. Currently, almost all of the feedback we get from games are visual and audio. We get a little touch feedback from game controllers that shake in our hands to simulate hits. Well hold onto your hats. Soon to hit the market are vests that simulate being punched or shot to add realism. These are called force feedback devices and they are already available from a company called Tngames. Next to be developed will probably be full body force feedback suits. Imagine playing a zombie game and feeling the pressure of a simulated bite on your leg from the undead. There are also companies woking on smell machines that will generate a scent based on the computer program. There is already a patent out for a computer scent dispenser that can connect to the wii. It won’t be long before the smell of gunpowder is added to war games like Medal of Honor giving it a new sense of realism. In the not to distant future, games will be able to manipulate our senses merely by beaming signals directly into our brains.

Game controllers have not change much in years until recently. Most game consoles are controlled by single or multiple joysticks with tons of buttons. The Nintendo Company made the first revolution in controllers when it introduced the Wii and the first motion sensor controllers. Instead of controllers, games will be controlled by our brain waves. Microsoft is not far behind with it’s version of motion sensor controls. However, these controls are primitive to what’s coming down the pipe. Already, there have been successful experiments with humans moving a cursor across a computer screen with their thoughts. The first headset is already available for sale at a company called emotive. It won’t be long before the old joystick is a thing of the past.

All these revolutions would not make a difference if the new influx of data cannot be processed quickly enough to give the user real time execution. That's where the biggest revolution is coming in processor speeds. For years chip makers have hit a wall in how small they can shrink the computer chip. There is a limit to the size of the wiring in the chips that carry electrons from transistor to transistor. To overcome that limitation scientist have been able to design chips that use light waves instead of electrons. This will enable them in five to 10 years to make chips with incredible processing speed. Some scientists think that in 20 years the super fast chips could make computers that can think like humans. Imagine games that learn enough about us to keep us perpetually engaged as we learn how to master the game.

Games will take on the roles of life. Like the movies the the Matrix, games will involve interacting with other people with avatars ( digital representations of us) in virtual worlds. It will be like facebook, merged with world or warcraft, but add in voice, touch and smell. Games like Spore are already at the forefront of this revolution. We will be able to produce ideal versions of ourselves and engage in virtual risky activities while our physical bodies remain safe.

The gaming industry is poised to take a revolutionary step forward that will impact every demographic on the planet. The new technology will increase the use of video game hardware and software in everyday life. I can already see the effects on how we learn. Understanding how to make video games will put a person in charge of their economic future in the years to come. Please use the tutorial provided at http://www.juniorgamemaker.com as a launch pad into an exciting future.

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